This multiplayer game invites up to 8 players to participate in a prehistoric adventure. The clan must traverse forests, mountains, tundras and open plains, in order to hunt, gather, and fabricate what is necessary to survive the winter. The game is currently installed at a prehistory museum in the South of France.
The game is a combination of group-strategy, requiring both individual and collective actions in order to advance. Each player has a specific role, and specific skills, and they must work and communicate to survive. The physical design of the game is important: 8 touch-screens arranged in a
circular pattern, encouraging players to talk to each and plan together while playing. In addition to 4 biotopes in which to freely explore, gather and hunt, the game also contains 12 mini-games in which the players fine-tune their skills.
I was involved in the process from the very beginning, writing the game-design, planning and directing the project, managing the engineering, right up to the installation of the game in the museum in the Pyrenees region of France.